Tactics Ogre: Let Us Cling Together

タクティクスオウガ (Takutikusu Ōga)SNES, Saturn, PlayStation, Wii +21995

  1. JP1995
  2. NA1998
  3. EU—
  4. RU—

Tactics Ogre: Let Us Cling Together came out on Super Famicom only in Japan, as タクティクスオウガ; Western players first got it on PlayStation in North America in 1998, simply titled Tactics Ogre. The game never had a European release in its original form.

Tactics Ogre: Let Us Cling Together is a tactical role-playing game developed and published by Quest for the Super Famicom in Japan on October 6, 1995. Yasumi Matsuno directed, wrote and designed it; Akihiko Yoshida drew the characters, Hiroshi Minagawa was art director, and Hitoshi Sakimoto and Masaharu Iwata composed the music. The original sold over 500,000 copies in Japan but was never released abroad.

Ports followed for Sega Saturn in 1996, with voiced story scenes, and PlayStation in 1997. Atlus released the PlayStation version in North America on May 6, 1998, without the subtitle; it never came out in Europe. Western reviewers criticized the port's loading times and frame-rate drops.

In 2010 Aeon Genesis released an English fan translation of the Super Famicom version. The 2010 PSP remake and Tactics Ogre: Reborn (2022) are separate games built on the same story.1

Names and releases

RegionTitle on the boxPlatformDatePublisherSrc
NA Tactics Ogrenever released in Europe PlayStation May 6, 1998 Atlus USA 1
JP タクティクスオウガ SNES Oct 6, 1995 Quest 2
JP タクティクスオウガ Saturn Dec 13, 1996 Riverhillsoft 2
JP タクティクスオウガported by Kuusou Kagaku PlayStation Sep 25, 1997 Artdink 2
JP タクティクスオウガreissue PlayStation Dec 2, 2000 — 1
JP タクティクスオウガVirtual Console; Japanese Wikipedia gives 10 February 2009, English Wikipedia 30 January 2009 Wii 2009 — 2
JP タクティクスオウガVirtual Console Wii U Mar 12, 2014 — 2
JP タクティクスオウガNew Nintendo 3DS Virtual Console Nintendo 3DS Nov 21, 2016 — 2

Also known as: タクティクスオウガ JP2Takutikusu Ōga JP2Tactics Ogre NA1

Box art by region

  • タクティクスオウガ box art, Japan release
    JP タクティクスオウガ

Box art © its publishers, shown to identify each release. Scans: libretro-thumbnails.

Version differences

  • GameplaySFC

    The Super Famicom original has a training mode that two players can use against each other.1

  • AudioSaturn

    The Sega Saturn version adds voiced story scenes recorded by 17 actors, separate music for the different endings and an illustration gallery called the Denev Report.1

  • GameplayPS1

    The PlayStation version drops the Saturn voices and suffers from loading times and weaker music playback, but its save system with a suspend file makes long sequences like the Palace of the Dead easier.2

All differences (4)

Translations

  • English Official

    Atlus USA1998PlayStation · Japanese PlayStation versionReleased · complete

    Official English translation of the PlayStation version, released in North America in 1998.1

  • English Fan

    Aeon Genesis2010SNES · Japanese Super Famicom versionReleased

    English fan translation of the Super Famicom version by Aeon Genesis, released on April 25, 2010.1

  • English Fan

    —2023Saturn · Japanese Saturn versionReleased

    English fan translation of the Sega Saturn version, released on February 27, 2023.1

Reception

The Super Famicom version sold over 500,000 copies in Japan and earned a Famitsu Gold award with 34/40; the Saturn version passed 70,000 by February 1997. The PlayStation version holds an 81% GameRankings average, and Famitsu readers ranked the game seventh in a 2006 all-time favorites poll.1

Sources

  1. 1en.wikipedia.org
  2. 2ja.wikipedia.org

Checked: 2026-10-13Text reviewed: 2026-10-13

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