Solomon's Key: all version differences
6 documented differences between the releases of Solomon's Key, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | NES/Famicom | Arcade | Famicom (JP) | Master System (JP) | PC Engine (JP) Zipang |
|---|---|---|---|---|---|
| Gameplay | 1 | 0 | 0 | 1 | 0 |
| Content | 1 | 1 | 0 | 0 | 1 |
| Audio | 0 | 0 | 1 | 0 | 0 |
Version differences
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GameplayNES/Famicom
The NES version shows a "GDV" (Game Deviation Value) on the game-over screen: a weighted rating based on levels cleared, items found, time and points.1
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ContentNES/Famicom
The NES version has 64 levels: 48 main levels in 12 constellation sets of four, each closed by a seal check, plus 15 secret levels and a final level. The ending changes slightly depending on which secret levels the player finds and clears.1
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ContentArcade
Some enemies, such as the Chimera, Wyvern and Slime, appear only in the arcade version.2
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AudioFamicom (JP)
The background music of the Famicom version is slightly longer than in the arcade game.2
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GameplayMaster System (JP)
The Master System port adds password continues and FM sound support, but has a smaller 11×15-tile playfield, no diagonal jumps and some different enemies.2
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ContentPC Engine (JP) Zipang
On the PC Engine the game became Zipang, a tie-in with the 1990 film of the same name, with redrawn art, altered characters and changed gameplay.2
Sources
Checked: 2026-10-13