Dragon Quest II: all version differences
6 documented differences between the releases of Dragon Quest II, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | Famicom (JP) | NES (NA) | Super Famicom | Game Boy Color | MSX | Mobile (2014) |
|---|---|---|---|---|---|---|
| Gameplay | 1 | 1 | 1 | 1 | 0 | 1 |
| Censorship | 0 | 1 | 0 | 0 | 0 | 0 |
| Content | 0 | 0 | 0 | 0 | 1 | 0 |
Version differences
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GameplayFamicom (JP)NES (NA)
The Japanese Famicom version saves with passwords, while the North American Dragon Warrior II uses a battery-backed save.1
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CensorshipNES (NA)
The North American localization uses old-fashioned English, adds an exclusive introduction showing the fall of Moonbrooke, and replaces the coffin-and-cross sprite for fallen characters with a ghost.1
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GameplaySuper Famicom
The Super Famicom remake fixes targeting so a character whose enemy dies attacks another one, adds a subplot about the cursed Prince of Cannock, and gives the final boss 1750 HP instead of 255 while removing his healing spell.1
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GameplayGame Boy Color
The Game Boy Color remake is easier than the NES game, adds quick saves, and renames Erdrick to Loto and Midenhall to Lorasia.1
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ContentMSX
The MSX version adds a "dangerous swimsuit" item that had been planned for the Famicom but cut; reviewers noted its choppy scrolling and slow menus.2
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GameplayMobile (2014)
The smartphone version caps all three characters at level 50 and changes some enemy groups and item locations.2
Sources
Checked: 2026-10-13