Dig Dug: all version differences

6 documented differences between the releases of Dig Dug, each with a source. Back to the main page for names, releases and where to play.

Category × version

CategoryArcade (early boards)Arcade (later revision)Arcadelater Atari releaseFamicomGame BoyGakken LCD handheld (1983)Sord M5PV-1000FM-77AV
Bug fix1111000000
Gameplay0000101000
Content0000010000
Graphics0000000111

Version differences

  • Bug fixArcade (early boards)Arcade (later revision)

    Early arcade boards had bugs: a round could fail to end after certain rock kills, Fygar stopped moving from round 126, and Pooka froze in its eyes-only form from round 136. A later revision fixed several of these, and Arcade Archives uses that revision.1

  • Bug fixArcadelater Atari release

    The arcade game has 255 rounds; on round 256 an 8-bit overflow spawns a Pooka that kills the player at once. A later Atari release patched this so play can continue indefinitely.2

  • GameplayFamicom

    In the Famicom version, touching a Pooka while it drifts through the dirt as a pair of eyes no longer costs a life.1

  • ContentGame Boy

    The Game Boy version adds a New Dig Dug mode in which the player collects keys to open an exit door.2

  • GameplayGakken LCD handheld (1983)

    Gakken's 1983 LCD handheld swapped the air pump for a flamethrower because of hardware limits.2

  • GraphicsSord M5PV-1000FM-77AV

    Japanese computer versions differ: the Sord M5 digs in half-character steps, the PV-1000 moves in 8-dot steps, and the FM-77AV version has four underground layers, more than the others.1

Back to Dig Dug

Sources

  1. 1ja.wikipedia.org
  2. 2en.wikipedia.org

Checked: 2026-10-13