Xevious: all version differences
6 documented differences between the releases of Xevious, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | Famicom | Famicom (JP) | NES (NA) | NES (EU) |
|---|---|---|---|---|
| Graphics | 1 | 0 | 0 | 0 |
| Content | 1 | 0 | 0 | 0 |
| Gameplay | 1 | 0 | 1 | 0 |
| Bug fix | 1 | 0 | 0 | 0 |
| Title | 0 | 1 | 1 | 1 |
Version differences
-
GraphicsFamicom
On the Famicom the title logo is drawn as a blocky mosaic of 8×8-pixel tiles.1
-
ContentFamicom
The Nazca line drawings on the ground were cut from the Famicom version because there was not enough memory.1
-
GameplayFamicom
The wider Famicom screen means slower scrolling and a relatively faster Solvalou ship, and no more than four Bacura plates can appear at once.1
-
Bug fixFamicom
In the Famicom version, losing a ship while you have 128 or more lives in stock ends the game.1
-
TitleFamicom (JP)NES (NA)NES (EU)
The Japanese, North American and European cartridges each have their own title screen, and outside Japan the game was published by Bandai instead of Namco.2
-
GameplayNES (NA)
A debug cheat that works in the Japanese versions is still present in the US cartridge, but none of its options do anything there.2
Sources
Checked: 2026-10-13