Xevious: all version differences

6 documented differences between the releases of Xevious, each with a source. Back to the main page for names, releases and where to play.

Category × version

CategoryFamicomFamicom (JP)NES (NA)NES (EU)
Graphics1000
Content1000
Gameplay1010
Bug fix1000
Title0111

Version differences

  • GraphicsFamicom

    On the Famicom the title logo is drawn as a blocky mosaic of 8×8-pixel tiles.1

  • ContentFamicom

    The Nazca line drawings on the ground were cut from the Famicom version because there was not enough memory.1

  • GameplayFamicom

    The wider Famicom screen means slower scrolling and a relatively faster Solvalou ship, and no more than four Bacura plates can appear at once.1

  • Bug fixFamicom

    In the Famicom version, losing a ship while you have 128 or more lives in stock ends the game.1

  • TitleFamicom (JP)NES (NA)NES (EU)

    The Japanese, North American and European cartridges each have their own title screen, and outside Japan the game was published by Bandai instead of Namco.2

  • GameplayNES (NA)

    A debug cheat that works in the Japanese versions is still present in the US cartridge, but none of its options do anything there.2

Back to Xevious

Sources

  1. 1ja.wikipedia.org
  2. 2tcrf.net

Checked: 2026-10-13