Super Mario Bros. 3: all version differences
6 documented differences between the releases of Super Mario Bros. 3, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | NES (NA) | NES (EU) | Super Mario All-Stars | Super Mario Advance 4 |
|---|---|---|---|---|
| Difficulty | 1 | 1 | 0 | 0 |
| Gameplay | 1 | 0 | 0 | 0 |
| Graphics | 1 | 0 | 1 | 0 |
| Content | 0 | 0 | 0 | 1 |
Version differences
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DifficultyNES (NA)
In the Japanese version any hit returns Mario to his small form; in the US version, a hit while in Fire, Raccoon, Tanooki, Frog or Hammer form only drops him to Super Mario.1
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GameplayNES (NA)
The US version removes the boat after a warp-zone arrival, fixing a bug that could leave the player stranded at sea.1
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GraphicsNES (NA)
Castle interiors use three pillars in the Japanese version and two in the US version, and some screen transitions were changed.1
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DifficultyNES (EU)
The PAL version differs from the North American one in difficulty.2
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GraphicsSuper Mario All-Stars
The 1993 Super NES compilation Super Mario All-Stars remakes the game with updated 16-bit graphics and sound.3
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ContentSuper Mario Advance 4
The Game Boy Advance version, Super Mario Advance 4, supports the Nintendo e-Reader, which unlocks extra levels and power-ups from cards.3
Sources
Checked: 2026-10-13