Super Dodge Ball: all version differences
6 documented differences between the releases of Super Dodge Ball, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | Famicom/NES | NES (NA) | Famicom (JP) | Arcade (NA) | PC Engine (JP) |
|---|---|---|---|---|---|
| Gameplay | 1 | 0 | 0 | 0 | 1 |
| Content | 0 | 2 | 1 | 1 | 0 |
| Graphics | 0 | 0 | 0 | 1 | 0 |
Version differences
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GameplayFamicom/NES
The Famicom version is a rearrangement rather than a straight port: every player has individual stats and special "magic" shots, and there is a two-player versus mode plus a four-player practice mode with a multitap. Each side has at most three players inside the court.1
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ContentNES (NA)
The NES version adds two teams, India and the USSR, a "Bean Ball" mode and stage music specific to each country.2
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ContentNES (NA)Famicom (JP)
In the NES version the final opponent is the USSR rather than Japan, which moves to the semifinal, and the African team is named Kenya.1
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ContentArcade (NA)
In the North American arcade version the player's team is the USA: the tour starts in the USA and the final is played in Japan.1
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GraphicsArcade (NA)
For the Western release the Japanese high-school teams Nekketsu and Hanazono became the American teams Dallas and Chicago, with changed skin tones and hair colors.2
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GameplayPC Engine (JP)
The PC Engine version, developed by KID, keeps the arcade teams and stages but adds individual stats, life gauges, power shots for every player and a quest mode in which rival captains can join the player's team.2
Sources
Checked: 2026-10-13