Rush'n Attack: all version differences
6 documented differences between the releases of Rush'n Attack, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | Arcade | NES/FDS | FDS (JP) | NES |
|---|---|---|---|---|
| Gameplay | 1 | 1 | 1 | 1 |
| Content | 1 | 1 | 2 | 1 |
| Difficulty | 0 | 0 | 1 | 1 |
Version differences
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GameplayArcadeNES/FDS
The Nintendo home versions change the goal from rescuing prisoners of war to destroying a secret weapon at enemy headquarters, and add simultaneous two-player co-op.1
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ContentArcadeNES/FDS
On NES and Famicom Disk System the flamethrower is gone; instead there is a star (temporary invincibility), a pistol power-up and two new stages, an airport and a final base.1
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DifficultyFDS (JP)NES
The Disk System Green Beret gives 3 lives, respawns you where you died and allows three continues; the NES version gives 5 lives but sends you back to checkpoints and has no continues.2
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ContentFDS (JP)NES
Hidden underground tunnels behind landmines in stages 2, 4 and 5, with their own music, exist only in the Disk System version.2
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GameplayFDS (JP)NES
Secondary weapons work differently: on FDS each pickup adds one use (up to 9) and carries over between stages, while on NES a pickup gives three uses that are lost at the end of the stage.2
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ContentFDS (JP)
The Disk System version has a hidden level select that was removed from the NES release.2
Sources
Checked: 2026-10-13