Rush'n Attack: all version differences

6 documented differences between the releases of Rush'n Attack, each with a source. Back to the main page for names, releases and where to play.

Category × version

CategoryArcadeNES/FDSFDS (JP)NES
Gameplay1111
Content1121
Difficulty0011

Version differences

  • GameplayArcadeNES/FDS

    The Nintendo home versions change the goal from rescuing prisoners of war to destroying a secret weapon at enemy headquarters, and add simultaneous two-player co-op.1

  • ContentArcadeNES/FDS

    On NES and Famicom Disk System the flamethrower is gone; instead there is a star (temporary invincibility), a pistol power-up and two new stages, an airport and a final base.1

  • DifficultyFDS (JP)NES

    The Disk System Green Beret gives 3 lives, respawns you where you died and allows three continues; the NES version gives 5 lives but sends you back to checkpoints and has no continues.2

  • ContentFDS (JP)NES

    Hidden underground tunnels behind landmines in stages 2, 4 and 5, with their own music, exist only in the Disk System version.2

  • GameplayFDS (JP)NES

    Secondary weapons work differently: on FDS each pickup adds one use (up to 9) and carries over between stages, while on NES a pickup gives three uses that are lost at the end of the stage.2

  • ContentFDS (JP)

    The Disk System version has a hidden level select that was removed from the NES release.2

Back to Rush'n Attack

Sources

  1. 1en.wikipedia.org
  2. 2tcrf.net

Checked: 2026-10-13