Prince of Persia

プリンス・オブ・ペルシャMS-DOS, Other, PC-98, Amiga +141989

  1. JP1990
  2. NA1989
  3. EU1990
  4. RUDendy

Prince of Persia was sold under the same name in every region, written プリンス・オブ・ペルシャ in Japan. No current storefront edition of the 1989 original was confirmed; fans instead keep the DOS version alive through the unofficial SDLPoP port.

Prince of Persia was designed and programmed by Jordan Mechner and published by Broderbund for the Apple II on 3 October 1989. The DOS version was developed alongside it, shipped a few months later and became the basis for most other ports. The player has 60 minutes to escape the dungeons and reach the tower where the princess is held; dying restarts the level but not the clock.

The animation was rotoscoped. Mechner traced the platforming moves from footage of his younger brother David and the sword fights from the duel in The Adventures of Robin Hood (1938). Sword fighting was added late in development, and it also gave rise to the Prince's shadow doppelgänger.

The game is considered the first cinematic platformer and influenced Another World, Flashback and Tomb Raider. It was ported widely, including several Japanese versions that look noticeably different. In April 2012 Mechner published the Apple II source code.1

Names and releases

RegionTitle on the boxPlatformDatePublisherSrc
NA Prince of PersiaApple II original Other Oct 3, 1989 Broderbund 1
NA Prince of Persia MS-DOS April 1990 Broderbund 1
NA Prince of Persia Genesis February 1994 Tengen 1
JP プリンス・オブ・ペルシャdeveloped by Arsys Software PC-98 Jul 20, 1990 Riverhillsoft 2
EU Prince of Persiaported by Dan Gorlin Amiga December 1990 Domark 1
None Prince of PersiaAtari ST Other March 1991 Broderbund 1
JP プリンス・オブ・ペルシャ X68000 Apr 30, 1991 Riverhillsoft 2
JP プリンス・オブ・ペルシャSuper CD-ROM² TurboGrafx-16 Nov 8, 1991 Riverhillsoft 2
JP プリンス・オブ・ペルシャdeveloped by Arsys Software; Konami published it in the US and Europe SNES Jul 3, 1992 Masaya 2
JP プリンス・オブ・ペルシャdeveloped by Bits Laboratory Sega CD Aug 7, 1992 Victor Musical Industries 2
None Prince of Persiadeveloped by The Kremlin Master System Oct 1, 1992 Domark 1
None Prince of Persiadeveloped by MotiveTime; Mindscape published it in Europe NES 1992 Virgin Games 2
EU Prince of Persia Sega CD Apr 2, 1993 Sega 1
EU Prince of Persia Genesis March 1994 Domark 1
None Prince of Persia Game Boy Color 1999 Red Orb Entertainment 2
None Prince of PersiaVirtual Console (Game Boy Color version); the SNES version came to Wii Virtual Console the same day Nintendo 3DS Jan 19, 2012 — 1

Also known as: プリンス・オブ・ペルシャ JP2Принц Персии RU3

Box art by region

  • Prince of Persia box art, North America release
    NA Prince of Persia

Box art © its publishers, shown to identify each release. Scans: Wikipedia.

Version differences

  • GameplaySNES

    The SNES version is heavily reworked: 20 levels instead of 12, new traps and enemies, altered maps, new music, password saves and a two-hour time limit instead of one hour.2

  • GraphicsPC-98

    The PC-9801 version uses the computer's high resolution for more detailed graphics within a 7-color limit and has its own final boss.2

  • GraphicsPC-98X68000Mac

    For the Japanese computer ports, Arsys Software and Riverhillsoft redesigned the Prince with the turban and vest that later appeared in the Macintosh version and in later Broderbund games.1

All differences (6)

How to run it today

No current storefront edition of the 1989 game was confirmed. Fans have reverse-engineered the DOS version, and the unofficial SDLPoP port runs it natively on modern Windows, macOS and Linux.1

Reception

Critics loved it, but at first it sold poorly in North America, with about 7,000 copies each on Apple II and IBM PC by July 1990. After the 1990 releases in Japan and Europe it took off, eventually reaching about 2 million copies worldwide.1

Sources

  1. 1en.wikipedia.org
  2. 2ja.wikipedia.org
  3. 3ru.wikipedia.org
  4. 4trashbox.ru

Checked: 2026-10-13Text reviewed: 2026-10-13

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