Lunar Pool: all version differences
6 documented differences between the releases of Lunar Pool, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | PC-88 | MSX | Famicom/NES | NES (NA/EU) | NES (NA) |
|---|---|---|---|---|---|
| Content | 1 | 1 | 1 | 0 | 0 |
| Gameplay | 0 | 1 | 1 | 0 | 1 |
| Title | 0 | 0 | 0 | 1 | 0 |
| Audio | 0 | 0 | 0 | 1 | 0 |
| Graphics | 0 | 0 | 0 | 1 | 0 |
Version differences
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ContentPC-88MSXFamicom/NES
Each new version added stages: 20 on PC-88, 32 on MSX and 60 on Famicom/NES.1
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GameplayMSXFamicom/NES
The MSX and Famicom versions let players pick the starting stage; the PC-88 original does not.1
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TitleNES (NA/EU)
The international title screen removes the Japanese staff credits and Pony Canyon logo to fit longer copyright text, and adds a trademark symbol.2
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AudioNES (NA/EU)
In the international version the ball-collision sound is about a semitone higher, half as long and has a different timbre.2
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GraphicsNES (NA/EU)
The US and European releases have colored menu windows.2
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GameplayNES (NA)
A hidden level-skip debug routine works in the US version; in the Japanese Lunar Ball it is present but disabled.2
Sources
Checked: 2026-10-13