Life Force: all version differences

6 documented differences between the releases of Life Force, each with a source. Back to the main page for names, releases and where to play.

Category × version

CategoryArcade (NA) Life ForceArcade (JP) Life Force, 1987FamicomNESNES (NA/EU)MSXWii Virtual ConsoleArcade Archives
Content10001000
Graphics01000011
Gameplay00110100

Version differences

  • ContentArcade (NA) Life Force

    The American arcade Life Force adds an opening text that places the game inside an alien organism, makes starfield backgrounds organic and renames the power-ups (Hyper Speed, Destruct Missile, Pulse Laser, Shield); the Japanese and European Salamander are nearly identical.1

  • GraphicsArcade (JP) Life Force, 1987

    The 1987 Japanese Life Force redraws backgrounds and mechanical enemies with an organic look, switches to the Gradius power-up gauge and changes some music.1

  • GameplayFamicomNES

    The Famicom and NES versions use the Gradius-style power bar instead of instant pick-ups, cut some stages and bosses, add three continues and drop the voice samples.2

  • ContentNES (NA/EU)

    Compared with the Famicom Salamander, the NES Life Force has no multiple endings and allows two options instead of three; the Konami Code raises the lives from three to 30.1

  • GameplayMSX

    The MSX version is a substantially different game, with an illustrated intro, longer named stages, checkpoint restarts, a choice of stage order after the second level and two endings.1

  • GraphicsWii Virtual ConsoleArcade Archives

    The Wii Virtual Console and Arcade Archives releases remove the screen-flashing effect.2

Back to Life Force

Sources

  1. 1en.wikipedia.org
  2. 2ja.wikipedia.org

Checked: 2026-10-13