Grandia: all version differences
6 documented differences between the releases of Grandia, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | Saturn | PlayStation | HD Remaster | HD Collection (Switch) |
|---|---|---|---|---|
| Content | 1 | 0 | 0 | 0 |
| Gameplay | 0 | 1 | 0 | 0 |
| Graphics | 0 | 1 | 1 | 0 |
| Bug fix | 0 | 1 | 0 | 0 |
| Text | 0 | 0 | 0 | 1 |
Version differences
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ContentSaturn
The Saturn original never left Japan: Sega of America declined to localize it despite a fan petition, and Working Designs could not get the rights.1
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GameplayPlayStation
The PlayStation version adds DualShock analog and vibration support and a mini-game for the Japan-only PocketStation.1
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GraphicsPlayStation
The PlayStation port runs at a slightly lower frame rate with fewer visual effects; some floor graphics were removed, while some magic effects became semi-transparent.2
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Bug fixPlayStation
On PlayStation a bug was fixed so skill experience stops at level 99, and the save and healing cursor turned from blue to green.2
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GraphicsHD Remaster
The HD remaster uses the PlayStation code but takes details and effects from the Saturn version, with a better interface, sprites, textures and cinematics; on PC it adds widescreen, custom resolutions and remappable controls.1
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TextHD Collection (Switch)
Japanese language support came with the Japanese Switch release on 25 March 2020, and the Steam version received Japanese subtitles in an update at the same time.2
Sources
Checked: 2026-10-13