Grandia: all version differences

6 documented differences between the releases of Grandia, each with a source. Back to the main page for names, releases and where to play.

Category × version

CategorySaturnPlayStationHD RemasterHD Collection (Switch)
Content1000
Gameplay0100
Graphics0110
Bug fix0100
Text0001

Version differences

  • ContentSaturn

    The Saturn original never left Japan: Sega of America declined to localize it despite a fan petition, and Working Designs could not get the rights.1

  • GameplayPlayStation

    The PlayStation version adds DualShock analog and vibration support and a mini-game for the Japan-only PocketStation.1

  • GraphicsPlayStation

    The PlayStation port runs at a slightly lower frame rate with fewer visual effects; some floor graphics were removed, while some magic effects became semi-transparent.2

  • Bug fixPlayStation

    On PlayStation a bug was fixed so skill experience stops at level 99, and the save and healing cursor turned from blue to green.2

  • GraphicsHD Remaster

    The HD remaster uses the PlayStation code but takes details and effects from the Saturn version, with a better interface, sprites, textures and cinematics; on PC it adds widescreen, custom resolutions and remappable controls.1

  • TextHD Collection (Switch)

    Japanese language support came with the Japanese Switch release on 25 March 2020, and the Steam version received Japanese subtitles in an update at the same time.2

Back to Grandia

Sources

  1. 1en.wikipedia.org
  2. 2ja.wikipedia.org

Checked: 2026-10-13