Final Fantasy VII: all version differences
6 documented differences between the releases of Final Fantasy VII, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | PS1 (NA/EU) | International (JP) | PS1 (NA) | PC 1998 | PC 2013 (JP) | Steam (current) |
|---|---|---|---|---|---|---|
| Content | 1 | 1 | 0 | 0 | 0 | 0 |
| Difficulty | 1 | 0 | 0 | 0 | 0 | 0 |
| Text | 0 | 0 | 1 | 1 | 0 | 0 |
| Audio | 0 | 0 | 0 | 1 | 0 | 0 |
| Gameplay | 0 | 0 | 0 | 0 | 1 | 1 |
Version differences
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ContentPS1 (NA/EU)International (JP)
The Western release and the Japanese International edition add boss fights against the Weapons, extra flashbacks to Cloud's past, world-map markers, a faster Materia menu and fewer random encounters.1
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DifficultyPS1 (NA/EU)
Enemy health was lowered in the Western versions, and some Enemy Skill spells were weakened.2
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TextPS1 (NA)PC 1998
The English script, handled by a single translator, was criticized for awkward wording; Aerith became 'Aeris' because of poor communication between the localization and QA teams.1
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AudioPC 1998
Square's Costa Mesa team largely rewrote the game for the 1998 Windows port, and Yamaha converted nearly 100 music tracks to the XG MIDI format.1
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GameplayPC 2013 (JP)
The 2013 Japanese PC release added a high-speed mode, a no-random-encounters mode and a max-stats command that the Western PC version lacked.1
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GameplaySteam (current)
The current Steam edition is an upgraded build with a 3x speed mode, an option to switch off random encounters, a battle enhancement mode and autosave.3
Sources
Checked: 2026-10-13