Elevator Action: all version differences

5 documented differences between the releases of Elevator Action, each with a source. Back to the main page for names, releases and where to play.

Category × version

CategoryFamicom (JP)SG-1000Game BoyGame Boy (JP)Game Boy (overseas)Arcade
Difficulty100110
Graphics010000
Gameplay001001

Version differences

  • DifficultyFamicom (JP)

    In the Famicom version, enemies become aggressive after about three minutes, much sooner than in the arcade, and the music does not change when it happens.1

  • GraphicsSG-1000

    Sega's SG-1000 version draws the hero entirely in brown and the enemies in blue without hats, and drops the opening scene where the spy lands on the roof on a rope.1

  • GameplayGame Boy

    The Game Boy version is closer to a remix: it adds a health bar, new enemies such as dogs and robots, special weapons from question-mark doors and a final bonus stage where the hero climbs up to rescue a heroine.1

  • DifficultyGame Boy (JP)Game Boy (overseas)

    The Japanese Game Boy cartridge loops after every four stages and the overseas one after six; the overseas version is also easier than the arcade.1

  • GameplayArcade

    The arcade original loops every four stages. After a time limit, the music changes, enemies speed up and more enemies come out of the red doors.1

Back to Elevator Action

Sources

  1. 1ja.wikipedia.org

Checked: 2026-10-13