Elevator Action: all version differences
5 documented differences between the releases of Elevator Action, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | Famicom (JP) | SG-1000 | Game Boy | Game Boy (JP) | Game Boy (overseas) | Arcade |
|---|---|---|---|---|---|---|
| Difficulty | 1 | 0 | 0 | 1 | 1 | 0 |
| Graphics | 0 | 1 | 0 | 0 | 0 | 0 |
| Gameplay | 0 | 0 | 1 | 0 | 0 | 1 |
Version differences
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DifficultyFamicom (JP)
In the Famicom version, enemies become aggressive after about three minutes, much sooner than in the arcade, and the music does not change when it happens.1
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GraphicsSG-1000
Sega's SG-1000 version draws the hero entirely in brown and the enemies in blue without hats, and drops the opening scene where the spy lands on the roof on a rope.1
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GameplayGame Boy
The Game Boy version is closer to a remix: it adds a health bar, new enemies such as dogs and robots, special weapons from question-mark doors and a final bonus stage where the hero climbs up to rescue a heroine.1
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DifficultyGame Boy (JP)Game Boy (overseas)
The Japanese Game Boy cartridge loops after every four stages and the overseas one after six; the overseas version is also easier than the arcade.1
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GameplayArcade
The arcade original loops every four stages. After a time limit, the music changes, enemies speed up and more enemies come out of the red doors.1
Sources
Checked: 2026-10-13