Super Mario Bros.: all version differences
6 documented differences between the releases of Super Mario Bros., each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | Arcade (Vs.) | NES (EU) | Wii VC 25th Anniversary | SNES (All-Stars) |
|---|---|---|---|---|
| Difficulty | 1 | 0 | 0 | 0 |
| Bug fix | 0 | 1 | 0 | 0 |
| Gameplay | 0 | 1 | 0 | 0 |
| Audio | 0 | 1 | 0 | 0 |
| Content | 0 | 0 | 1 | 0 |
| Graphics | 0 | 0 | 0 | 1 |
Version differences
-
DifficultyArcade (Vs.)
Vs. Super Mario Bros. is tougher than the home game: platforms are narrower, enemies are more dangerous, there are fewer hidden power-ups, and an extra life takes 200 coins instead of 100.1
-
Bug fixNES (EU)
The PAL release, which arrived about 18 months later, closes a gap above the underwater exit pipe where big Mario could get stuck and fixes a springboard memory bug.2
-
GameplayNES (EU)
The European version gives several enemies (Goombas, Piranha Plants, Bullet Bills and others) larger hitboxes, simplifies how Cheep Cheeps move and repositions the Paratroopas in World 8-2.2
-
AudioNES (EU)
In the PAL version the second tone of the coin sound is different.2
-
ContentWii VC 25th Anniversary
The 25th Anniversary edition shows the number 25 on ? Blocks instead of a question mark.2
-
GraphicsSNES (All-Stars)
Super Mario All-Stars remakes the game with 16-bit graphics and sound, slightly changes collision and adds saving.1
Sources
Checked: 2026-10-13