Super Ghouls 'n Ghosts is a side-scrolling action platformer that Capcom released for the Super Famicom in Japan on 4 October 1991 under the title Chō Makaimura. It is the sequel to Ghouls 'n Ghosts (Daimakaimura, 1988): it drops the previous game's up and down shooting and gives the knight Arthur a double jump. Tokuro Fujiwara produced it, designer Tatsuya Minami led a staff of 50 for the first time in his career, and Mari Yamaguchi wrote the music.
The North American release followed on 28 November 1991, and Nintendo published the PAL version on 10 December 1992. Western releases renamed the final boss and replaced the crosses of the Japanese original with ankhs, and the PAL version also removed some enemies and obstacles.
In 2002 Capcom ported the game to Game Boy Advance with a new Arrange Mode. Capcom counts 1.09 million SNES units sold as of 30 June 2017.123
Names and releases
| Region | Title on the box | Platform | Date | Publisher | Src |
|---|---|---|---|---|---|
| NA | Super Ghouls 'n Ghosts | SNES | Nov 28, 1991 | Capcom | 2 |
| NA | Super Ghouls 'n Ghosts | Game Boy Advance | Sep 23, 2002 | Capcom | 2 |
| JP | 超魔界村Chō Makaimura | SNES | Oct 4, 1991 | Capcom | 1 |
| EU | Super Ghouls 'n GhostsPAL release published by Nintendo | SNES | Dec 10, 1992 | Nintendo | 2 |
| JP | 超魔界村RChō Makaimura RPort with Arrange Mode | Game Boy Advance | Jul 19, 2002 | Capcom | 2 |
| EU | Super Ghouls 'n Ghosts | Game Boy Advance | Sep 27, 2002 | Capcom | 2 |
| JP | カプコン レトロゲーム コレクション vol.2Compilation; earlier included in Capcom Generation (PlayStation, Saturn) | PlayStation | Mar 30, 2005 | Capcom | 1 |
| JP | 超魔界村Chō MakaimuraCompilation of the Capcom Generation titles; PSP version 7 September 2006 | PlayStation 2 | Mar 2, 2006 | Capcom | 1 |
| JP | 超魔界村Chō MakaimuraVirtual Console; English Wikipedia gives 5 March 2007 for the Wii release outside Japan | Wii | Feb 20, 2007 | Capcom | 1 |
| JP | 超魔界村Chō Makaimurai-appli mobile phones; EZ appli version 15 October 2009 | Other | Apr 1, 2009 | Capcom | 1 |
| JP | 超魔界村Chō MakaimuraVirtual Console; worldwide Wii U VC release 16 May 2013 per English Wikipedia | Wii U | Apr 27, 2013 | Capcom | 1 |
| JP | 超魔界村Chō MakaimuraNew Nintendo 3DS Virtual Console | Nintendo 3DS | Jul 20, 2016 | Capcom | 1 |
| WW | Super Ghouls 'n GhostsBuilt into the Super NES Classic Edition (US and Europe) | SNES | September 2017 | Nintendo | 2 |
| WW | Super Ghouls 'n GhostsNintendo Switch Online SNES library; Japanese Wikipedia gives 6 September 2019 | Switch | September 2019 | Nintendo | 1 |
Also known as: 超魔界村 JP1Chō Makaimura JP2超魔界村R JP1Chō Makaimura R JP2
Box art by region

NA Super Ghouls 'n Ghosts 
EU Super Ghouls 'n Ghosts
Box art © its publishers, shown to identify each release. Scans: libretro-thumbnails.
Version differences
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CensorshipSNES (NA/EU)
The Western versions renamed the final boss from Samael to Sardius and turned the crosses of the Japanese original into ankhs.2
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DifficultySNES (EU)
The PAL version removed some enemies and obstacles to lower the difficulty and reduce slowdown.2
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GameplayGBA
The Game Boy Advance version adds an Arrange Mode with redesigned levels and bosses drawn from the first two games, and the Goddess's Bracelet can be obtained on the first playthrough.2
Where to play legally today
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Nintendo Switch Online Subscription
Super Ghouls 'n Ghosts (SNES - Nintendo Switch Online)
SNES version
Checked: 2026-10-133nintendo.com
Reception
Capcom reports 1.09 million SNES units sold as of 30 June 2017. Electronic Gaming Monthly gave it 36/40 and later ranked it 22nd among console games of all time, while Famitsu scored it 27/40. Slowdown was a frequent complaint, and Complex called it probably the most difficult game in the SNES library.2
In lists
Sources
Checked: 2026-10-13Text reviewed: 2026-10-13
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