Popeye: all version differences

5 documented differences between the releases of Popeye, each with a source. Back to the main page for names, releases and where to play.

Category × version

CategoryFamicom/NESArcadeColecoVisionCommodore 64
Gameplay1111
Graphics0110
Content1000
Bug fix0100

Version differences

  • GameplayFamicom/NESArcadeColecoVision

    On the Famicom, spinach reappears when Popeye restarts after losing a life; in the arcade and ColecoVision versions, eaten spinach stays gone for the rest of the stage.1

  • GraphicsArcadeColecoVision

    Powered-up Popeye turns red in the arcade game but green in the ColecoVision port.1

  • ContentFamicom/NES

    An unused skull tile in the NES game hints that the Sea Hag was meant to stand on a pile of skulls, as in the arcade original; in the final port she is drawn over the top-right corner.2

  • Bug fixArcade

    From the second loop on, a bug in the arcade game skips the third stage and jumps from the second stage straight to the next loop.1

  • GameplayCommodore 64

    On the Commodore 64 the letters of HELP fall together as one block.1

Back to Popeye

Sources

  1. 1ja.wikipedia.org
  2. 2tcrf.net

Checked: 2026-10-13