Popeye: all version differences
5 documented differences between the releases of Popeye, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | Famicom/NES | Arcade | ColecoVision | Commodore 64 |
|---|---|---|---|---|
| Gameplay | 1 | 1 | 1 | 1 |
| Graphics | 0 | 1 | 1 | 0 |
| Content | 1 | 0 | 0 | 0 |
| Bug fix | 0 | 1 | 0 | 0 |
Version differences
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GameplayFamicom/NESArcadeColecoVision
On the Famicom, spinach reappears when Popeye restarts after losing a life; in the arcade and ColecoVision versions, eaten spinach stays gone for the rest of the stage.1
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GraphicsArcadeColecoVision
Powered-up Popeye turns red in the arcade game but green in the ColecoVision port.1
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ContentFamicom/NES
An unused skull tile in the NES game hints that the Sea Hag was meant to stand on a pile of skulls, as in the arcade original; in the final port she is drawn over the top-right corner.2
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Bug fixArcade
From the second loop on, a bug in the arcade game skips the third stage and jumps from the second stage straight to the next loop.1
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GameplayCommodore 64
On the Commodore 64 the letters of HELP fall together as one block.1
Sources
Checked: 2026-10-13