Final Fantasy: all version differences
6 documented differences between the releases of Final Fantasy, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | NES (NA) | MSX2 | WonderSwan Color | PlayStation (Origins) | GBA (Dawn of Souls) | PSP | Mobile (Japan) |
|---|---|---|---|---|---|---|---|
| Censorship | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
| Graphics | 0 | 1 | 1 | 0 | 0 | 0 | 0 |
| Content | 0 | 0 | 0 | 1 | 1 | 1 | 0 |
| Gameplay | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Version differences
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CensorshipNES (NA)
Nintendo of America's content policies and technical limits led to a few minor changes in the North American NES release.1
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GraphicsMSX2
The MSX2 version had almost three times the storage of the Famicom game and added small graphics and sound improvements.1
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GraphicsWonderSwan Color
The WonderSwan Color remake redrew the sprites and added full background images to battles.1
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ContentPlayStation (Origins)
The PlayStation version adds more detailed graphics, a remixed soundtrack and full-motion video scenes.1
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ContentGBA (Dawn of Souls)PSP
Dawn of Souls on GBA adds four extra dungeons and an updated bestiary; the PSP version keeps those dungeons and adds higher-resolution 2D graphics.1
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GameplayMobile (Japan)
Unlike the other remakes, the Japanese mobile version kept the original difficulty and the Famicom's spell-level magic system.1
Sources
Checked: 2026-10-13