Final Fantasy III: all version differences
5 documented differences between the releases of Final Fantasy III, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | DS remake and its ports | DS remake | Pixel Remaster | Famicom |
|---|---|---|---|---|
| Content | 1 | 0 | 0 | 0 |
| Gameplay | 1 | 1 | 0 | 0 |
| Graphics | 0 | 0 | 1 | 0 |
| Difficulty | 0 | 1 | 0 | 1 |
Version differences
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ContentDS remake and its ports
The 3D remake turns the four nameless Onion Knights into named characters — Luneth, Arc, Refia and Ingus — each with a look, backstory and personality, while the core story stays the same.1
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GameplayDS remake and its ports
The remake reworks the job system: Freelancer replaces Onion Knight as the starting job, capacity points are removed, and switching jobs now brings a temporary stat penalty.1
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GameplayDS remake
The DS version drops the split between weaker and stronger Fighter/Knight jobs, so those jobs can grow much stronger, and Onion equipment is weaker.2
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GraphicsPixel Remaster
The Pixel Remaster goes back to the 2D Famicom game with redrawn sprites and a reworked score; jobs such as Onion Knight, Fighter and Monk follow the original designs, and item storage is larger.2
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DifficultyFamicomDS remake
The final dungeon has no save points: Sakaguchi reportedly removed them after a playtester found it too easy, and the remake keeps the Crystal Tower without extra saves.1
Sources
Checked: 2026-10-13