Commando: all version differences
5 documented differences between the releases of Commando, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | Famicom/NES | Space Invasion | Commodore 64 | Arcade (JP) |
|---|---|---|---|---|
| Content | 1 | 0 | 0 | 1 |
| Graphics | 1 | 0 | 0 | 0 |
| Censorship | 0 | 1 | 0 | 0 |
| Audio | 0 | 0 | 1 | 0 |
Version differences
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ContentFamicom/NES
The NES version repeats four level designs with small changes and rising difficulty instead of the arcade's eight stages; grenading certain spots opens hidden underground rooms with ammo, points and weapon upgrades.1
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GraphicsFamicom/NES
Sprite flicker and enemies suddenly vanishing are more common on the Famicom than in the arcade game.2
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CensorshipSpace Invasion
A version released outside Japan as Space Invasion redraws the enemy infantry as robot-like figures; the gameplay stays the same.2
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AudioCommodore 64
Rob Hubbard wrote the theme for the Commodore 64 version.1
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ContentArcade (JP)
Only the arcade version's demo screen advertises a 'PGC' postcard campaign.2
Sources
Checked: 2026-10-13