Street Fighter Alpha 3: all version differences
6 documented differences between the releases of Street Fighter Alpha 3, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | PlayStation | Saturn (JP) | Dreamcast | Arcade Upper (2001) | Game Boy Advance | PSP (Alpha 3 MAX) |
|---|---|---|---|---|---|---|
| Content | 1 | 0 | 1 | 0 | 1 | 1 |
| Graphics | 0 | 1 | 0 | 0 | 0 | 0 |
| Bug fix | 0 | 0 | 0 | 1 | 0 | 0 |
Version differences
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ContentPlayStation
The PlayStation version replaced hit-effect sprites with polygons to save memory for animation, added a World Tour mode, and added Balrog, Juli and Juni by default plus Dee Jay, Fei Long and T. Hawk; Guile, Evil Ryu and Shin Akuma are unlockable.1
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GraphicsSaturn (JP)
The Japan-only Saturn version uses a 4 MB RAM cartridge for near-arcade animation and sprites and adds two-player Dramatic Battle and Reverse Dramatic Battle, but drops the polygon effects and PocketStation support.1
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ContentDreamcast
The Dreamcast version adds the Saikyo Dojo mode, an online high-score display and a different World Tour mode, and Guile, Evil Ryu and Shin Akuma are selectable from the start.1
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Bug fixArcade Upper (2001)
The 2001 Upper arcade revision removed the crouch-cancel glitch that allowed infinite V-ism combos and let players load Dreamcast characters through a VMU.1
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ContentGame Boy Advance
The Game Boy Advance version is compressed, with some stages and music tracks missing and voice samples shared between characters, but it adds Eagle, Maki and Yun.1
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ContentPSP (Alpha 3 MAX)
Alpha 3 MAX on PSP adds the Game Boy Advance characters and Ingrid for 39 fighters in total, plus Variable Battle and 100 Kumite modes, but it lacks local two-player play.1
Sources
Checked: 2026-10-13