Street Fighter Alpha 3: all version differences

6 documented differences between the releases of Street Fighter Alpha 3, each with a source. Back to the main page for names, releases and where to play.

Category × version

CategoryPlayStationSaturn (JP)DreamcastArcade Upper (2001)Game Boy AdvancePSP (Alpha 3 MAX)
Content101011
Graphics010000
Bug fix000100

Version differences

  • ContentPlayStation

    The PlayStation version replaced hit-effect sprites with polygons to save memory for animation, added a World Tour mode, and added Balrog, Juli and Juni by default plus Dee Jay, Fei Long and T. Hawk; Guile, Evil Ryu and Shin Akuma are unlockable.1

  • GraphicsSaturn (JP)

    The Japan-only Saturn version uses a 4 MB RAM cartridge for near-arcade animation and sprites and adds two-player Dramatic Battle and Reverse Dramatic Battle, but drops the polygon effects and PocketStation support.1

  • ContentDreamcast

    The Dreamcast version adds the Saikyo Dojo mode, an online high-score display and a different World Tour mode, and Guile, Evil Ryu and Shin Akuma are selectable from the start.1

  • Bug fixArcade Upper (2001)

    The 2001 Upper arcade revision removed the crouch-cancel glitch that allowed infinite V-ism combos and let players load Dreamcast characters through a VMU.1

  • ContentGame Boy Advance

    The Game Boy Advance version is compressed, with some stages and music tracks missing and voice samples shared between characters, but it adds Eagle, Maki and Yun.1

  • ContentPSP (Alpha 3 MAX)

    Alpha 3 MAX on PSP adds the Game Boy Advance characters and Ingrid for 39 fighters in total, plus Variable Battle and 100 Kumite modes, but it lacks local two-player play.1

Back to Street Fighter Alpha 3

Sources

  1. 1en.wikipedia.org

Checked: 2026-10-13