SimCity 2000: all version differences
6 documented differences between the releases of SimCity 2000, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | Saturn | Saturn (Japan) | PlayStation | Super NES | Nintendo 64 (Japan) | DOS 1.01 |
|---|---|---|---|---|---|---|
| Graphics | 1 | 0 | 0 | 0 | 0 | 0 |
| Content | 0 | 1 | 0 | 1 | 1 | 1 |
| Gameplay | 0 | 0 | 1 | 0 | 0 | 0 |
Version differences
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GraphicsSaturn
The Saturn version adds 3D building animations, buildings that change look between 1950, 2000 and 2050, CD audio and video clips, but drops some disasters, runs slower and has no mouse support.1
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ContentSaturn (Japan)
In the Japanese Saturn version, the mayor's statue awarded at 30,000 citizens becomes a Sonic the Hedgehog statue.1
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GameplayPlayStation
The PlayStation version adds a ride-through mode for driving around your city in 3D, a volcano scenario and mouse support, at a lower frame rate.1
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ContentSuper NES
The Super NES version is heavily cut down: smaller maps, one save slot, no difficulty settings and no riot or volcano disasters, though it adds new population gifts and its own scenarios.1
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ContentNintendo 64 (Japan)
The Japan-only Nintendo 64 version adds mini-games such as horse racing, giant-monster disasters, a high-resolution mode and TV news instead of newspapers.1
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ContentDOS 1.01
DOS version 1.01 removed an easter-egg cheat code, leaving its sound effect unused.2
Sources
Checked: 2026-10-13