Mega Man X3: all version differences
5 documented differences between the releases of Mega Man X3, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | PlayStation | Saturn | Windows | PlayStation (JP) | Saturn (JP) | SNES (NA) | SNES (EU) | Mobile (JP) |
|---|---|---|---|---|---|---|---|---|
| Content | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 |
| Audio | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 |
| Graphics | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
| Text | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 |
| Gameplay | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Version differences
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ContentPlayStationSaturnWindows
The PlayStation, Saturn and Windows versions replace the SNES opening with an animated cutscene, add more cutscenes, remixed CD audio music and new sound effects; SNES passwords still work, and memory card saves were added.1
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AudioPlayStation (JP)Saturn (JP)
The Japanese PlayStation and Saturn editions add two vocal songs by Kotono Shibuya, including the ending theme I'm Believer.1
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GraphicsSaturn
The Saturn version adds black bars at the sides of the screen, so the picture looks squashed on a standard TV.2
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TextSNES (NA)SNES (EU)
Several enemy and weapon names differ outside Japan: Vajurila FF and Mandarela BB became Bit and Byte, Acid Seaforce became Toxic Seahorse, and the Acid Rush and Bug Hole weapons became Acid Burst and Gravity Well.2
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GameplayMobile (JP)
The 2010 mobile version replaces passwords with a single autosave slot and can save the golden armor state.2
Sources
Checked: 2026-10-13