Mega Man 3: all version differences
6 documented differences between the releases of Mega Man 3, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | Famicom (JP) | NES (NA/EU) | NES (NA) | NES (EU) | PlayStation (Rockman Complete Works) |
|---|---|---|---|---|---|
| Title | 1 | 1 | 0 | 0 | 0 |
| Gameplay | 1 | 1 | 0 | 0 | 0 |
| Bug fix | 0 | 0 | 1 | 0 | 0 |
| Content | 0 | 0 | 0 | 1 | 1 |
| Text | 1 | 0 | 1 | 0 | 0 |
Version differences
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TitleFamicom (JP)NES (NA/EU)
The Japanese title screen shows the copyright and trademark lines itself; the Western versions moved them to a separate screen that fades in before the title.1
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GameplayFamicom (JP)NES (NA/EU)
In the first Wily stage, the two large weapon capsules sit on a wide platform in Japan but on a small platform above the door in the West, forcing a mid-air weapon switch.1
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Bug fixNES (NA)
In the North American version, opening the pause menu resets Mega Man's invincibility frames; the Japanese version doesn't do this.1
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ContentNES (EU)
The European version removes the hidden controller-2 debug functions found in the other versions.1
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TextFamicom (JP)NES (NA)
Proto Man's Japanese name, Blues, was changed to Proto Man in North America.2
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ContentPlayStation (Rockman Complete Works)
The PlayStation release in Rockman Complete Works adds arranged music, artwork galleries and a "navi" help mode for beginners.2
Sources
Checked: 2026-10-13