Final Fantasy II: all version differences
6 documented differences between the releases of Final Fantasy II, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | WonderSwan Color | PlayStation (Final Fantasy Origins) | Game Boy Advance (Dawn of Souls) | PSP | Pixel Remaster | Mobile |
|---|---|---|---|---|---|---|
| Graphics | 1 | 0 | 0 | 0 | 0 | 0 |
| Content | 0 | 1 | 1 | 1 | 1 | 1 |
Version differences
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GraphicsWonderSwan Color
The WonderSwan Color remake rebuilt the graphics, music and controls, shows damage as numbers, adds a dash and a monster encyclopedia, and rebalances the game.1
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ContentPlayStation (Final Fantasy Origins)
The PlayStation version, based on the WonderSwan Color one, adds a CG opening, an art gallery, a monster database and quick saves on the world map.2
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ContentGame Boy Advance (Dawn of Souls)
The Game Boy Advance version adds the Soul of Re-Birth side story about Minwu, speeds up skill growth, removes item-count limits and allows saving in dungeons.1
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ContentPSP
The PSP edition keeps the Game Boy Advance extras, brings back the PlayStation cutscenes and adds a new dungeon with new bosses.2
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ContentPixel Remaster
The Pixel Remaster leaves out the Dawn of Souls bonus story and is the only version that shows the hidden spell-interference stat on screen.1
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ContentMobile
Mobile versions are based on the Game Boy Advance release but drop the memory minigame and the extra scenarios.1
Sources
Checked: 2026-10-13