Excitebike: all version differences
6 documented differences between the releases of Excitebike, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | Vs. Excitebike (arcade) | Famicom Disk System | Famicom/NES | 3D Classics (3DS) | Arcade Archives (Switch) |
|---|---|---|---|---|---|
| Gameplay | 2 | 1 | 1 | 0 | 0 |
| Audio | 0 | 1 | 0 | 0 | 0 |
| Graphics | 0 | 0 | 0 | 1 | 0 |
| Content | 0 | 0 | 0 | 0 | 1 |
Version differences
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GameplayVs. Excitebike (arcade)
The arcade Vs. Excitebike has no Design mode and offers three difficulty levels. Knocking down five rivals without falling gives unlimited turbo until the next crash.1
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GameplayVs. Excitebike (arcade)
In the arcade version each challenge has three courses and qualifying requires 5th place; points, 1UPs, bonus stages and a top-10 score table were also added.2
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AudioFamicom Disk System
The 1988 Disk System Vs. Excitebike adds a head-to-head two-player VS. Excite mode and has completely different music, including a new theme by Soyo Oka.1
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GameplayFamicom/NESFamicom Disk System
On the Famicom, custom tracks from the Design mode could be saved only to cassette through the Famicom Data Recorder, which was never sold outside Japan; the Disk System version saves them to the disk.1
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Graphics3D Classics (3DS)
The 3DS version adds stereoscopic 3D and analog control and stores up to 32 custom tracks.1
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ContentArcade Archives (Switch)
The Arcade Archives release is the VS. System version and does not include the two-player mode or track creation.3
Sources
Checked: 2026-10-13