Thexder: all version differences
4 documented differences between the releases of Thexder, each with a source. Back to the main page for names, releases and where to play.
Category × version
| Category | Famicom | MS-DOS (Sierra) | PC-8801 |
|---|---|---|---|
| Gameplay | 1 | 0 | 0 |
| Content | 1 | 0 | 0 |
| Difficulty | 0 | 1 | 0 |
| Audio | 0 | 0 | 1 |
Version differences
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GameplayFamicom
In Square's Famicom version the robot fires bursts of three round bullets instead of auto-aiming lasers, so enemies are harder to hit, but firing no longer costs energy.1
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ContentFamicom
The Famicom version drops the increase in maximum energy and has 99 levels made from a repeating five-level cycle.1
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DifficultyMS-DOS (Sierra)
In Sierra's PC version some enemies restore 2% energy instead of 8%, touching enemies without the shield drains energy faster, and some hidden bonus characters are in different places.1
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AudioPC-8801
The PC-8801 original plays its music on FM sound and scrolls smoothly in eight directions by redrawing only the parts of the map that change.1
Sources
Checked: 2026-10-13